EXPERIENCE DESIGN
Make your product easy to buy, and easy to keep using
I design the journeys that decide your revenue: signing up, getting started, paying and coming back. Friction is removed where drop-off is measured, and the result is delivered as a design system so the product stays consistent as it grows.
Overview
Design here starts with the journey, not the visuals, so effort goes into the screens that affect conversion and support load.
The component library shares the same names and tokens as the code, which removes the cost of handover rework.
- User flows and wireframes
- High-fidelity Figma screens
- Component library with tokens
- Prototype for user testing
- Service
- UI and UX design for software products
- Typical timeline
- 2 to 6 weeks
- Starting from
- $3,000
- Your partner
- Md Sabbir Ahmed
- Based in
- Austin, TX, United States
What is it?
I design the journeys that decide your revenue: signing up, getting started, paying and coming back. Friction is removed where drop-off is measured, and the result is delivered as a design system so the product stays consistent as it grows.
Who is it for?
- Business owners and founders
- Consultants and coaches
- Law firms and professional service firms
- Agencies and studios
- Startups and SaaS founders
- Growing small and mid-sized businesses
Delivered remotely across United States, United Kingdom, Canada, the Gulf states and the wider MENA region.
When should you use it?
- Users sign up but do not reach the first moment of value.
- Support load comes from confusion rather than defects.
- The product works but feels harder to use than competitors.
What results can you expect?
- A shorter path from signup to first value.
- Fewer support tickets caused by unclear flows.
- A component system your developers can reuse.
What are the alternatives?
An honest comparison of the other routes, including the ones that do not involve me.
Templates and UI kits
Cheap and quick, generic and rarely fixes flow problems.
Design-only freelancers
Good visuals, often handed over without build feasibility.
Design tied to build
Right when the design must actually ship.
What does implementation look like?
- STEP 1
Diagnose
A working session to find the real constraint, the cost of it, and the measure that will prove it moved.
- STEP 2
Scope
A written plan with fixed scope, quote and timeline before any build starts.
- STEP 3
Build
Two-week sprints with a live preview at the end of each, so direction can change before it gets expensive.
- STEP 4
Launch
Migration, training and documentation, then a monitored go-live.
- STEP 5
Improve
Measure against the agreed metric and iterate, or hand over fully. You own the code either way.
Business outcomes
Higher conversion
Onboarding and checkout reworked against measured drop-off, not opinion.
Fewer support tickets
Clear journeys mean customers ask fewer questions your team has to answer.
Cheaper to build
Designs are checked against the build before sign-off, so nothing is redrawn twice.
Usable by everyone
Contrast, focus states and keyboard paths handled during design.
Where this creates leverage
New product design
Flows and screens for a first release.
Redesign
Modernise an existing product without breaking user habits.
Design system
Unify inconsistent interfaces across a product suite.
Conversion work
Rework onboarding and checkout against measured drop-off.
Make your product easy to buy and easy to use FAQs
Do you offer UI/UX design separately from development?
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Yes. Design can be delivered as a standalone project with Figma files you can take to any development team.
Which design tool do you use?
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Figma, with a shared component library and developer handoff notes.
Do you run user testing?
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Yes, prototype testing with a small group of target users before build where the project allows.
Can you redesign an existing app?
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Yes, redesigns are staged so users are not disoriented by a single large change.
More questions are answered on the full FAQ page.